Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
It would be said that Wild Elf Trackers are outcasts from Sidhe society, except that there is no Sidhe society to speak of except that found at Mount Stormkeep; there are no other cities, and each wild elf lives on his own or with his family, banding together only when they have a common enemy. The Trackers are only different in that they do not bother to settle down in any one place. They roam the forests of the Sidhe, living off the land and guarding it from invasion - they are often the first to respond to an attacking force. They can cover as much ground in one day as an armored man can cover in two, and use this to their advantage when in battle.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.Their primary spear they coat with the sap of a certain shrub, giving it a poisonous tinge, but they would consider it cowardly to do this for their javelins as well. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | Wanderer |
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Advances to: | Windrunner |
Cost: | 30 |
शक्ती | 38 |
चाल: | 8 |
अनुभव | 60 |
Level: | 2 |
Alignment: | chaotic |
ID | Wild Elf Tracker |
Abilities: | skirmisher |
spear pierce | 6 - 3 melee | poison | |
spear pierce | 9 - 3 ranged |
Resistances: | |
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blade | -10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 50% |